October ProgBlog #4: "I just wanted a nice render..."

in #aer3 years ago

Late progblog is late again but that's nothing new. This time was an interesting combination of I had to go in to work early and completely forgot to start (I'll usually make a start on writing in the morning, pick at it throughout the day and then finish up at night when I get back from work and do super basic if any edits) and then because I'm really close, figured I'll just get a render done to use as a cover image because I've been doing my usual doing a lot but nothing to show for it thing.

Do you think I could get a nice render? Physics did not want to play nicely.

I rarely get a good look off the bat with physics but I always have to try. The hair ended up being a relatively easy fix (as far as I can tell from the very quick test I did before switching projects), I had to reduce the collision detection distance. I haven't done layered clothes yet (last time I did cloth was with Zara wearing a croptop and flowing pants) and my first attempt (setting each piece up with collision) was a bit of a catastrophic failure so my next option is just seeing what I can fix in particle edit mode after running things as there is a cloth option in there that I have yet to play with.

I think this is going to be my stuck point for a while as I try to get the cloth working out nicely, though after going back and forth with the GM and neither of us really knowing what to do, I checked with JJ and he agreed with my guess that maybe the physics should be done on the game engine side if the GM wanted to do interesting things with the environment, which means I am probably done with Yue as far as getting her ready for the game engine goes. I am going to keep the higher poly model and keep fiddling with the physics for no other reason than I want to animate.

The GM suggested I install the game engine so I could mess around with it. I may consider doing that just to see if I need to split everything out into its own object or if the game engine is smart enough to do that on its own seeing as it seems to take a .blend file as a resource. I warned him that if I see one line of code I will probably run screaming.

My main project is still not really moving.

Part of it is me being severely out of whack, part of it is it's incredibly difficult to work on because it's really hard and tedious and hard to see and I'm super paranoid about picking out the wrong bits, and the rest of it has been random stuff cropping up and spending way too much time on another WoD chapter for my young players (one of them is reusing their character, the other three decided to make new ones, and a new player joined).

As much as I love roleplaying, GMing is dangerous, time sinky work, and even moreso now that my rust has fallen off. I may or may not do session writeups on the offchance there are more than two people interested.

This post also appears on my blog.

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You are doing great!

Thanks!

I was quite happy to discover that things can actually move pretty quickly when I'm not stuck forever on something that is both detail heavy and requires painting XD

I'm just not sure that you're in a stage of life where dangerously time-sinky work is a benefit...

Is there a stage of life where dangerously time-sinky work is a benefit? :D

Also everything I do is a massive time-sink x_x

I guess if you're retired and looking to fill your time?

What should I be filling my time with now then? :D

I actually cut out a lot of things to work more on my project, stuff just filled back up again x_x I at least know how to choose what and how much to take on now unlike previously where I had way too many projects on the go. Now it's all just making sure schedules work, I try to concentrate when I'm supposed to (this is the hardest) and then doing the thing (I'm currently failing at doing the thing as I am more inspired to work on my homebrew system which I haven't touched for a while than fighting with feathers x_x).

When you talk about game engine, are you talking about one in Blender or are you thinking of changing over to the Unreal Engine?

I may have a modelling question for you soon. would it be ok if I sent you a direct message?

I left the game engine decision up to the GM (apparently we're using UE5). Ideally wanted nothing to do with it and was just going to make models and animations but the physics nonsense may force an overlap I don't want XD

Sure ask away, best place for slightly more real time conversation is Discord (I use the same name everywhere).

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