Computer-Generated Chess Problem 02729

in #chess6 years ago

Contemplate this 'KRRNP vs krbnnp' study-like construct or chess problem generated autonomously by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. You can learn about how these constructs are selected here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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k1n1b2n/P3R3/7N/8/8/p7/3R1r2/6K1 w - - 0 1
White to Play and Win
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 22 Aug 2019 at 11:12:10 PM

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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