Computer-Generated Chess Problem 02740

in #chess6 years ago

Now, this is a 'KQRRN vs kqr' mate in 4 chess puzzle created by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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1R2K3/5Qq1/3k4/1r6/1N6/8/R7/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 4 Sep 2019 at 12:21:07 PM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution

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