Computer-Generated Chess Problem 02763

in #chess6 years ago

Here is a 'KRBBPP vs kqbp' three-move chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.

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3q4/2bkPP2/2p2B2/3BR3/8/8/8/K7 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.47 (Selangor, Malaysia)
Generated on 28 Sep 2019 at 11:09:29 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Material is even. The position appears fairly cluttered. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Solution

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