Computer-Generated Chess Problem 02776

in #chess6 years ago

A new if not unique KQRN vs krp #3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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6R1/8/1Q5r/6Nk/7p/8/6K1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 8 Oct 2019 at 2:53:24 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

Similar Chess Problems by Chesthetica: 00037 01661

Solution

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