Computer-Generated Chess Problem 02778

in #chess4 years ago

A 'KQBB vs knnpp' chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

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5n2/2n5/2Qp2B1/3pB3/6k1/8/8/5K2 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 9 Oct 2019 at 11:46:17 AM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Now, let's see what else there is to say. Give me a moment. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

A Similar Chess Problem by Chesthetica: 00164

Solution

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