Computer-Generated Chess Problem 02780

in #chess4 years ago

Consider this 'KRBBNP vs kqbn' #3 chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 10 pieces could have been taken from such a database.

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2N2k1K/1qb3n1/5P1B/8/4BR2/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 10 Oct 2019 at 1:55:51 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. What was the machine 'thinking' when it came up with this? Try to solve this as quickly as you can. If you like it, please share with your friends. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution

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