Computer-Generated Chess Problem 02785

in #chess6 years ago

Here is a 'KBNNPP vs kp' mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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8/8/B4K2/8/5k2/6p1/6PP/1N3N2 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 17 Oct 2019 at 4:37:38 PM
Solvability Estimate = Moderate

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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