Computer-Generated Chess Problem 02787

in #chess6 years ago

Now, here we have a 'KRRP vs kpppppp' chess puzzle created by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using a queen, rook and bishop vs. queen and two knights). Read more about it on ChessBase. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

image.png

1k6/8/P3p1p1/6K1/2R2R2/2p2p2/5pp1/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.52 (Selangor, Malaysia)
Generated on 25 Oct 2019 at 7:41:56 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. What was the machine 'thinking' when it came up with this? Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.

A Similar Chess Problem by Chesthetica: 01691

Solution

<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>