Computer-Generated Chess Problem 02803

in #chess5 years ago

A newly published and original KQRP vs kn mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it.

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8/3k1P2/3n4/8/1R6/4Q3/1K6/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 27 Nov 2019 at 10:08:34 PM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Now, let's see what else there is to say. Give me a moment. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you.

Solution

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