Computer-Generated Chess Problem 02815

in #chess5 years ago

Now, here we have a 'KQRBBN vs kbnp' mate in 4 chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. composing something original using only three pawns vs. a knight). Read more about it on ChessBase. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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4k3/K1pn3N/6b1/1R1B4/8/8/5Q2/6B1 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 9 Dec 2019 at 6:05:22 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels. If you're bored of standard chess, though, why not try this?

Similar Chess Problems by Chesthetica: 02565 02755

Solution

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