This is an original 'KNNP vs kp' #3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

White to Play and Mate in 3
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 9 Dec 2019 at 1:21:26 PM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Get a glimpse into the 'mind' of a computer composer. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can also help improve your game.
A Similar Chess Problem by Chesthetica: 02473
Solution
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