Now, here we have a 'KRRN vs kbb' three-move chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

White to Play and Mate in 3
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 9 Dec 2019 at 10:03:17 PM
Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. White is over a rook's worth in material but the precise win in this position still needs to be found. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution
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