Computer-Generated Chess Problem 02818

in #chess6 years ago (edited)

An original 'KQRRBN vs kqrnpp' five-move chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 12 pieces goes even beyond that and was therefore composed without any such help.

image.png

7Q/p1p1N3/rk1B2K1/3q4/4R3/n7/6R1/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 12 Dec 2019 at 10:00:21 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

<| Book | DTube | Facebook | Instagram | Twitter | Website |>