Computer-Generated Chess Problem 02824

in #chess6 years ago

What we have here is a 'KRBBN vs krp' four-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. This position contains a total of 8 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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2K2k2/8/2RpB3/5N2/4r3/8/8/B7 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.59 (Selangor, Malaysia)
Generated on 31 Dec 2019 at 5:04:25 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the 'mind' of a computer composer. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're bored of standard chess, though, why not try this?

Similar Chess Problems by Chesthetica: 01751 02525

Solution

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