Computer-Generated Chess Problem 02825

in #chess6 years ago

Published online for the first time, consider this KQRB vs kp chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/1K4k1/7R/3p4/8/5B2/8/5Q2 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.59 (Selangor, Malaysia)
Generated on 4 Jan 2020 at 5:42:56 PM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Leave a comment below, if you like. Solving chess puzzles like this can also help improve your game.

Similar Chess Problems by Chesthetica: 01856 01962

Solution

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