Computer-Generated Chess Problem 02832

in #chess6 years ago

Contemplate this 'KQN vs krnnppp' three-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity.

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8/6p1/8/8/5K1p/2nN3k/1rQ4p/7n w - - 0 1
White to Play and Mate in 3
Chesthetica v11.59 (Selangor, Malaysia)
Generated on 21 Jan 2020 at 5:18:17 AM
Solvability Estimate = Difficult

White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. There may also be a risk of Black promoting a pawn. Leave a comment below, if you like. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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