Computer-Generated Chess Problem 02845

in #chess23 days ago

Take a look at this 'KQRR vs krrnp' five-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Learn about how these problems are selected here.


2rk4/5R2/2n1R3/1Qp2K2/8/1r6/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 19 Feb 2020 at 5:05:52 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Now, let's see what else there is to say. Give me a moment. Why not time yourself how long it took you to solve this? As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.