Computer-Generated Chess Problem 02846

in #chess22 days ago

This is an original 'KQBN vs krr' #3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


8/3B4/3r4/2N2Q2/8/8/5K2/2rk4 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 19 Feb 2020 at 11:21:30 PM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. Everything composed by Chesthetica is original. Try to solve this puzzle. Do try some of the others in the series as well before you go. Over time, the tactics you see in these puzzles will help you improve your game.