Computer-Generated Chess Problem 02848

in #chess21 days ago (edited)

Take a look at this 'KQBBN vs kqrbnnp' study-like construct or chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 12 pieces goes even beyond that and was therefore composed without any such help whatsoever. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.


8/r1Bp1B2/8/n6K/q2b4/3N4/7Q/k5n1 w - - 0 1
White to Play and Win
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 23 Feb 2020 at 9:18:24 PM

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.