Computer-Generated Chess Problem 02854

in #chess15 days ago

A new if not unique KRRBN vs krn #3 chess puzzle created by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help whatsoever.


8/8/8/2R5/8/R3r3/2K1k1B1/5n1N w - - 0 1
White to Play and Mate in 3
Chesthetica v11.63 (Selangor, Malaysia)
Generated on 29 Feb 2020 at 8:54:41 AM
Solvability Estimate = Difficult

Now, let's see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with others. Feel free to copy the position into a chess engine and discover even more variations of the solution.


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