Computer-Generated Chess Problem 02855

in #chess4 years ago

Now, this is a 'KQRB vs knnpp' four-move chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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8/1R6/5nkp/n7/3K1Q1p/8/1B6/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 1 Mar 2020 at 7:00:05 AM
Solvability Estimate = Difficult

Get a glimpse into the 'mind' of a computer composer. If this one is too easy or too difficult for you, try out some of the others. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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