Computer-Generated Chess Problem 02856

in #chess4 years ago

A 'KQRBN vs kqbpp' three-move chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

image.png

6B1/8/b2p4/p1R5/1k4K1/2N2Q2/1q6/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 2 Mar 2020 at 1:37:51 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

Solution

<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>