When you start getting into the nitty gritty of games like these, it does start getting quite complicated. I've been looking over some simulations lately and adjusting some things based off of that, then you also have to play the game yourself every now and then and get to those higher levels to see it for yourself to check if something feels off or not.
A lot of changes, constantly.
Here's some of the simulations and stuff I've been battling with lately, as well as core features of the game being reworked and re-done over and over, games like these do get quite complex over time and you really wanna think about the loop of it all and wonder if it's worth it for players.

Then you also get into prestige so the loop continues.

I'm not going to show too many graphs and how the logic is as I don't wanna spoil this game too much, but it's becoming more of a math problem than game logic lately, but that's common with incremental games like these. In a way all games are kind of similar when you put them into charts like this.
I've also been using opus 4.8 lately, it found a few security issues that 4.7 had missed or not noticed which I quickly fixed. (nothing too serious) It also managed to make scrobble.life a lot faster and smoother to load which I was happy about as it sometimes would get stuck on some pages and not load another even after you clicked.
At the same time I've been kind of trying to fix my sleep rhythm as it's been off again, I'm currently in the "wake up at 4 am after going to sleep at 8pm zone which is a bit too early to wake up and go to sleep.
Anyway, a few people have been testing the game, some I know like these sort of games thought it was fun at first glance, so I'm hoping it'll remain fun over time and that I'm not making it too difficult, but some difficulty is needed to bring out the true nerds.
At the same time I'm hoping it'll give way for some ad revenue down the line as a mobile app as that's quite common these days; "watch an ad to revive your whole team instantly", "watch an ad to boost your mana generation temporarily", "watch an ad to instantly win the whole game" - okay no maybe not that last one, but you get it, getting the game and development less reliant on the hive rewards pool or future proposals would be nice with these minigames.
Anyway, that's what I've been doing lately as I'm typing this with burning eyes and looking to go to bed as soon as this sentence ends. Ciao.
I am curious about this new NVIDIA one (Nemotron 3 Ultra) will it compete with...
Will look into it, doubt I'll get much done with just 1 gpu however.
Yes, not comparable with cloud. But if recent and with good FP4, might still run quite nicely for some text based things, I am waiting for this madness to settle, in order to decide in what I am going to get next year or so. My old AMD became useless with all these AI pressure and transformations.
A game design really seems like solving a complex math problem.
progression and stacking skills and stuff.. it's pretty awesome!
keep winning and saving
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