The simulation approach is something more blockchain games should be doing before launch. Most skip straight to tokenomics and hope the numbers work out.
Curious — are you modeling player retention as a function of token price, or treating them as independent variables? The feedback loop between 'fun' and 'financial incentive' is the hardest part to get right, and it's where most P2E models break down after month 3. Watching how you handle that balance will tell us a lot about whether the genre can mature.