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RE: Help Me Construct a Lie (Game Design)

in #gaming9 years ago

Maybe class bind items that shouldn't be available for certain classes or use a primary stat modifier based on class role. So like gloves of the wolf give +stam + strength for a warrior/soldier role and agil and stam for a ranger type class. Just have to code each classes primary stat into a set position on stat sheet and make the items + whatever formula to primary stat. That way all classes could benefit from all items. Might simplify loot randomization.

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Right now loot is universal but its not super crazy to have class specific equipment. Thats a pretty cool idea actually. Class specific gear and weapons hmm :)

The main reason I think you should consider it or the "primary stat" approach is easy factor" you can basically negate a lot of the hard balancing issues by only having to modify 1 interger per class, unless its a specific item that is unbalanced. Assuming this is a solo project and most likely not for profit, so you would want to reduce necessary test hours.