Right now loot is universal but its not super crazy to have class specific equipment. Thats a pretty cool idea actually. Class specific gear and weapons hmm :)
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Right now loot is universal but its not super crazy to have class specific equipment. Thats a pretty cool idea actually. Class specific gear and weapons hmm :)
The main reason I think you should consider it or the "primary stat" approach is easy factor" you can basically negate a lot of the hard balancing issues by only having to modify 1 interger per class, unless its a specific item that is unbalanced. Assuming this is a solo project and most likely not for profit, so you would want to reduce necessary test hours.