Is the story important? - Videogame History #126

in #gaming6 years ago


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Many developers nowadays link a great story in a certain way within a videogame, however, players have been molding themselves to the changes that have existed in recent years, more and more videogames are discarding the argument a bit giving more importance to the gameplay.

So sometimes many gamers will ask themselves: Is history important in a videogame? to talk about it, we must travel back in time and see how this aspect has evolved, starting with the Arcades that appeared in the 80s as Pac-Man or Space Invaders.

They lacked any storyline, were oriented to gameplay for gamers, but it is worth noting that at that time they did not have an essential element to give a story to their games and this is the memory or storage space, having to program the essential and that was something totally addictive.

With time this memory problem was corrected by the release of new hardware, new videogames appeared that included at the beginning a kind of cinematics which told you in a very simple way the plot of the videogame, allowing the gamer to understand the reasons why we are within the adventure.

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On the other hand, in the late 80's, consoles did not have the capacity of the Arcades, so many developers made the decision to place the plot in the famous manuals, in its content you could read the story of most of the video games, although there were people who went from this to others caught his attention.

However, other games took a step forward like the JRPGs which the game environment was based on an extensive storyline, allowing the most curious to squeeze the most out of the story in any of them, this became stronger in the 16-bit era, many video games already had within their presentation the essential plot, starting the great journey.

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As time went by, the hardware evolved, allowing the cinematic developers to make movies with outstanding graphics that helped to deepen the history of any videogame, on the PlayStation you can clearly see with most of their games how they highlighted this aspect.

But we must not forget the world of PC, there were video games such as adventure games or strategy games where the main environment of advancement in the adventure was its plot, video games like Monkey Island is the most key reference, years later would be born games like Starcraft or Ages of Empires where every time we advanced more intrigued us that would happen.

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Parallel to all this there were always videogames where the plot had no importance, especially those of a competitive nature, here only the mechanics, styles of play or gameplays that were made by their players would be tested, so there has always been this other part of videogames until today.

With the introduction of new graphics cards and consoles such as the PlayStation 3 and Xbox 360, video games have already taken a direction in which the cinematics have already wanted to look like a movie, in many cases this technique has been used very well, but in others it makes video games very heavy, so the story or plot declines and the gamers lose interest.

This is something that will depend on the tastes of each player, some prefer video games without much explanation, others prefer really deep stories linking with each of the characters, although the market is dominated by video games that have a great story, as this became a common factor in the gamer industry.

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Honestly, I always played videogames for the gameplay. The story never mattered to me as long as the gameplay was fluid enough to keep me engaged. Now, if you have a scripted gameplay where the players has no free will whatsoever, you might aswell have a good story to keep them engaged.

That's right, I always think there should be a balance but it all depends on the type of game we're playing.