PROPOSED Scouting Adventure - Game 48

in #gaming4 years ago (edited)

Comments, questions and suggestions are encouraged. I've been working on the art and rules for several days, but I've been very tired, so could easily have overlooked the obvious. I'm putting this out ahead of time for people to look at it and see if they can understand how to play and if it looks like everything will actually work. Thanks in advance for your feedback.

Have you learned your scouting skills well? Will you be the first to save up 30 Steem Backed Dollars (SBD)?


ScoutsBanner.jpg

This is sort of a board game and can take up to 12 players at a time. It will require daily participation.
EDIT: Removed sign-up request because this is just a sneak peak while the old game is still in progress.

Rules

Each player will have 3 actions per turn. An action is a move, an offensive action (fighting), picking up an item, dropping/placing items (except when done during a search), a search, or fishing.
After players have completed their actions the non-player-characters (NPC's) will take their turn.
Player characters and NPC's will be governed by the same rules of combat and movement.

Each player begins with 5 health points. Points can be added or removed due to game conditions.
When a player's health drops to zero, the player is unconscious and cannot do anything. If the player remains unconscious until the following day's play, they die and lose all progress made, essentially starting over. Unconscious players can be revived if another player moves to where they are and feeds them a health potion.
(Permanent items won in previous games are not used in this game.)

Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you, just altered the situation).

Movement

Movement is possible in any direction.
You may move up to 6 spaces in one action.

Combat

  • Call on @rolld20 to see if your attack(s) are successful. You must roll equal-to or higher than the opponent's "to-hit" points for the attack to succeed.
  • The amount of damage you do is dependent on your personal damage points.
  • See your statistics here: https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing EDIT: Click on the SCOUTING tab from the bottom of the spreadsheet. (I thought the link opened the correct tab, but I just found out it takes you to the Zombie game tab).
  • Items thrown can reach up to the 3rd square from your location. You will need to physically move there to retrieve the item thrown.
  • Arrows can reach up to the 6th square from your location if shot from a bow. You will need to physically move there to retrieve your arrows.
  • Armor absorbs damage and for each point of armor you wear, the opponent(s) must exceed the armor points before damaging your health. Armor can only be repaired after the battle ends.

Searching

  • Call on @rollthedice to initiate a search.
    When searching the garbage dump:
  • A dice roll of 1 finds a safety pin.
  • A dice roll of 2 finds a piece of string.
  • A dice roll of 3 finds a metal pot.
  • A dice roll of 4 finds a piece of string.
  • A dice roll of 5 finds a bundle (10) of 2-foot long aluminum tubing, 1/4 inch diameter.
  • A dice roll of 6 finds a large nail and 6 feathers.
    When looking for worms, rocks from the rock pile or tree branches/twigs:
  • A dice roll of 1 to 3 fails and 4 to 6 finds a worm, suitable stone or stick as appropriate.
  • There is no limit to the number of times any particular area can be searched.
  • Players need not take everything they find and are free to swap items found for inventory items without using another action to do so. For instance, if I find a rifle and everyone in my team already has a ranged weapon, I would drop my x-bow or pistol and take the rifle in its place.
  • Players can carry up to 5 types of items each.
  • Picking up an object is NOT a search; it is a guaranteed action.

Crafting

  • Inventory items may be combined (not an action) to create a new item. Use your imagination.
  • At least 2 pieces of string are required to attach each piece of make-shift armor. How you make the armor is up to you, provided it is realisticly possible.
  • Use materials you obtain to make things.

Food

  • Players need to eat one meal per day otherwise a health point is deducted for each day no food is consumed. Food is automatically deducted from your inventory at the end of each day.
  • Eating food restores your health to full. (This is an automated process and not an action.)
  • If you are able to set up a fishing net across the creek, it will catch a fish per day unattended, however, if you don't collect the fish for 3 days, it will attract the bears to take them.
  • If you can make a fishing pole, you can catch fish as an action if you are along the creek.

Player actions

  • Each player will announce their actions in the replies to each daily post. You are responsible for making it clear to other players what conditions you just altered (ie.: P12 did 2 damage to the hare at B3).
  • Trading between players may be done at any time except when in combat, may include any number of items and is NOT counted as an action.
  • setting up a business is encouraged.



The board will be updated with new positions for the next day's play.

The first person to accummulate 30 SBD is the winner.

Game48Start.jpg

Tagging players @halemaster, @adnanibrahim, @pbock, @agr8buzz, @erikaflynn, @aussieninja, @pandorasbox, @goose20, @paulag, @hasnain06, @foodforfun, @rayne122, @dksart, @knightofzero, @shifat, @justatouchfey, @adenijiadeshina, @andre-verbrick, @mariita52, @bashadow, @nextgen622, @zacherybinx, @cyber.explorer, @hhayweaver, @improv, @okean123, @mannaman, @secret-art, @ganjafarmer to let you know that a new game is about to begin. Let me know if you want to be taken off this list.


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Do I need to buy things with steem? That I don't understand yet

The SBD used in the game is all hypothetical money (I just thought it would be fun to use the currency we use here on Steem). You can earn money in-game and spend money in-game, but none of it is coming from your Steem wallet; it will be tracked by my spreadsheet. In other words, Monopoly money.

Okay, then I am in. Are we gonna be numbers again, or character names? I think names would be better than numbers, would make writing a story about the adventures easier.
Kind of like:

### Player () (name)
Bonus roll @rolld20
Action 1:
Action 2:

Player 5 (3rd) {Sir Slashes at Shadows}

I could be Sir Slashes at Shadows

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

That's odd I didn't think it would pick that up. I guess you learn something new every day.

The dice-bots pick up every time you use their name.

You can use names if you like, but putting names on the markers is difficult because they would be hard to read or very large on the board. I had to make the animals, vendor, volleyball and volleyball net much larger than I wanted, otherwise they become very difficult to distinguish. For instance, the garbage pile seems a bit small to me. I think it can still be recognized, but I already know what it is, so my opinion could be wrong.

I had originally intended for players to start the game at any location they wanted but keep movement short. I later decided to increase movement so that we don't waste too much time just moving from place to place. In that case, we can all start in our bunk-house at the lower left. Our first step outside will be our starting point at F23 on the grid.

Makes since, I didn't think about the names being on the board.

Random answer in three languages.
This game is phenomenal !!!
I think it represents the life that is taking place in many countries, including mine.
I invite my friends to participate.
@marcybetancourt, @antoniarhuiz @mafalda2018 @sacra97
Es un juego de usar la imaginacion, decimos la accion que queremos realizar en el tablero, los pasos a dar, la dirección a seguir, si queremos comer, etc y el moderador realiza las acciones y vamos avanzando y acumulando STEEM, al llegar a 30 STEEM se gana el juego, el dinero es monopolio, no de tu cartera.
Debes iniciar un negocio así que en los comentarios diarios dictas las acciones y te comunicas, cual es tu negocio, etc.
O preguntas lo que quieras sobre el juego, garantía de que se responderá.

Каня @trayan също да видя къде смятам да играя.

WOW! Thanks for the great encouragement and inviting your friends.

Thanks to you for a game designed for lifeguards. LOL

I will player. What does setting up a business mean ?

Setting up a business means figuring out what you could do with what you have in order to supply others with what they need.

The mobile vendor is a business that sells items for double of what he buys items for and makes a profit on the spread. Can you compete with him?

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