That's something to consider—it's possible, but I think the costs would have to be pretty outrageous to make it worth it; otherwise, I'll end up paying a lot of hive in the future with more high-level trees and more lands.
That's a big concern of mine. I didn't design the game with payments in mind—it's not meant to make anyone rich. I made it more to encourage people to chat and interact with each other, but I never imagined it would attract so many people; that really came as a surprise to me.
I wonder if players of the game will have the possibility to unlock more plots (for more HIVE per additional plot). 🌱😏
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That's something to consider—it's possible, but I think the costs would have to be pretty outrageous to make it worth it; otherwise, I'll end up paying a lot of hive in the future with more high-level trees and more lands.
I think that you would have to reserve more HIVE anyway if much more new players start playing your #HiveGrove game. 🌱🤓
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That's a big concern of mine. I didn't design the game with payments in mind—it's not meant to make anyone rich. I made it more to encourage people to chat and interact with each other, but I never imagined it would attract so many people; that really came as a surprise to me.
Perhaps the fact that people can share their #HiveGrove achievements as #PeakD Snaps attracted more players to your game. 🤔
Let's hope that your game earns more revenue from its official posts and the Campfire container posts. 🤗
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That really was a good idea; I'm glad I implemented it.
However, that caused some #PeakD #Snaps users to specifically hide #HiveGrove microblog posts due to their high frequency. 🌴🤯😅
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