IBT Survival Island - Weekly Update

Welcome to another weekly IBT survival Island update - exclusive to Hive.

In these weekly updates we will continue to provide IBT community members with an update on our developing PC game - the one to have Crypto interactions.

Another week down, and we continue work and play with Classic mode.

The big underwater attack creature... thing!

Aye, Aye Captain - ARgggg! What stirs up in the water between the fishing town and Enrol?

Shiver me timbers, something lives ere? something big, something nasty with tentacle style arms... and a Mr Squidly head

Haha...It's big, its ugly..but is it friend of foe? will your ship make it across the ocean or will you have to fight?

Storage room bonanza

....What is happening here below? Is it a poison in the food scene, was it a fight that went bad, a Gobbo party gone bad? or it just a stereotypical Ogres closet?

I can't give away the story here, you will just need to play the game to find out haha

This room was a storage test room. Each skeleton, bag or crate can be searched for items, weapons, clothing or food. If you have room in your inventory you will be able to carry such items (much needed and useful for battle!!)... So far testing has worked well and we will likely be adding this room into one of the houses in and around the fishing village on the mainland.

That's it for this week.

Our Discord channel invite is open to any cryptonian here: https://discord.gg/Gr3kH9T
So jump in and drop us a line and help with some testing (score some tasty reserved tokens).

Cheers

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Ooh nice cinematic shot with the boat and the critter!

Those stone bricks are massive, what the hell built that place XD

your skeletons appear to be floating O_O

Nice spots, some good points..

I guess this is in a basement of a tavern or something, haha hence the big blocks...as for the floating got me on that one...but it is a mysterious scene after all :)

My best guess (which may not even be remotely close to what the problem actually is) would be oversized bounding box or something went a bit awry with the physics if you're using physics XD

If they were physically placed there to find it's possible they were just not placed quite on the ground, I've done that plenty of times with characters and not noticed they were walking sligthtly above the ground til render time and the shadows gave it away and then I'm all ... because I have to rerender XD

Combination of deliberate 'make bodies look like in different positions' and trial/error testing. More play time reveals answers I think..No sure on the oversized box, you might be on right track will ask roachey.

Cheers

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