Greetings friends!
A designer once created a remarkable game called World.
Its rules are simple, yet ruthless. Players are required to fulfil following conditions:
1.Energy for survival – Players must acquire energy to remain in the game. This energy can only be gained by consuming other players - wholly or partially, and absorbing the reserves stored within them.
2.Protection from threats – Each player must defend themselves against dangers posed by nature as well as by other players.
3.Immortality through DNA – Above all, players must propagate their DNA, ensuring its continuity and to make many copies of it, so that their genetic code achieves immortality.
4.Minimizing rivals – To safeguard their own existence, players must keep competitors in check.
5.Accumulating rewards – Strength, health, wealth, property—these are reward points. The more a player collects them, the greater their honor score in the game. Rules say that achieving a higher honor score is essential for the players.
Players are free to choose any path, whether noble or brutal, to gain energy, protect themselves, and eliminate rivals. To advance their DNA, they must form relationships with as many female players as possible which often ends in brutal elimination of the competitors. The victor rules; the defeated becomes a slave or dies.
Thus, the game is a ceaseless struggle. Players fight endlessly, obstacles rise without pause, and yet survival remains non-negotiable. Alongside survival, they must gather reward points by any means. If the burden becomes unbearable, a player may end their own character by committing suicide and thus, exit the game. But such an act brands them sinful, condemning them to a torture chamber called Hell.
And so the question arises: what is a player to do? They are compelled to hoard reward points and replicate their DNA endlessly. In this framework, the very idea of sin and virtue collapses.
Then how can the designer of such a game be called just, merciful, and compassionate? He offers no help to the players, but lays obstacles in their quests. How can such a figure be called a savior?
This is why the claims of the religions falter. They insist that God created the world that He is just and merciful, and that evil stems from Satan or human desire. It is also notable that desires too were given by Him. If He designs the game, set its rules and creates its characters, then He alone is responsible for their behavior and actions. Then, why should we blame imaginary character called Satan for such brutalities?
Religious people claim that there is no flaw in the system. They faithfully declare the designer perfect. According to them He is so perfect that no character can move without His will. In that case, the entire notion of sin and virtue dissolves. When survival is the first condition, then every act done in its name becomes justified, no matter how many others perish as a result. It proves that there are too many contradictions and paradoxes in their doctrines.
Thus, religion proves its own ignorance. It cannot explain this world and its system.
In short the allegory of the World game reveals a stark truth that survival, not morality, is the primary law of existence. In such a framework, sin and virtue dissolve, justice and mercy vanish, and paradoxes and contradictions become apparent. Perhaps the most unsettling thought comes to the mind that if the game is designed in this way, then every act of cruelty, every desperate struggle, and every betrayal is not a deviation from the rules. In fact, they are the rules. The players are not sinners; they are simply playing. The only true sin, then, is to believe that the game is just and designed by a perfect power or entity.
Thanks!

I am a religious person but I agree with your points. This world is an strange place where we are like the characters of a game. We have to survive in this world. But can't we make this world a better place for everyone? !LADY, !LUV, !PIZZA, !LOLZ
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LOHtokens.@erica005, you successfully shared 0.1000 LOH with @akdx and you earned 0.1000 LOH as tips. (1/4 calls)
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