Theorizing about Holozing Gameplay - What genre would it be?

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Hello trainers!

It's been a while since I last posted here, and since I last updated myself on one of the most ambitious projects in the entire blockchain. I'm talking about the potential Holozing game and everything it has to offer on Hive.

One aspect that has interested me most about this project is perhaps the most basic, and the one we all expect from a video game: its gameplay, how it will be played, and what part of the industry it will draw from to make everything related to the gameplay for players.

I believe this is Holozing's most important attribute.



In short, if the video game doesn't convince its players, doesn't entertain them, or doesn't give them something to experience that's worth the player's time, they'll most likely end up discarding it after a few minutes. This happens to me with many of the video games I have downloaded!

So this isn't a minor issue.

I've been seeing some updates as well as some posts where you've outlined your vision for how you want the game to be. This is more of a personal post + speculation, so relax.



Turn-Based Combat + RPG

This is the classic formula that I think Holozing will use to define its video game. This is the combination of genres that all types of video games have used throughout history, including a certain successful franchise that features pocket monsters.

Basically, we have a world where all these creatures live along with their trainers. Reviewing the lore, we had agreed that Holozing is a virtual world that we can access with special glasses. Let's use that to define the world



Regardless of what the graphics are going to be like (I've been seeing the possibility of both 3D and 2D being considered), I think we can guess that it could be a game that, among other things, pits two teams of monsters controlled by trainers against each other.

I'm leaving aside how Holo monsters are obtained due to the nature of blockchain games of this style, so we have a combat system, perhaps turn-based? That seems to be the most appropriate in these cases, so the game will be constantly balanced if there are going to be updates every now and then. both



The turn-based combat system has been hinted at in various posts I've seen. Even with the designs they've released, it's clear that many of the items are to be used in combat to gain an advantage over the opponent's monsters. They even mention that the concept of healing will be very important for combat.

But is that all? Making a video game isn't easy at all, but I think with everything the fans have done in terms of designs, stories, and giving personality to what the development team has done, I think we can aspire to a little more, perhaps a small adventure again in the style of certain games about monsters captured naked.



Maybe I'm putting too much weight on a development that I sometimes forget is still quite independent on many fronts and depends largely on how Hive does. But from what I've seen so far—the designs, the game's idea, and the community—I think a tremendous effort is being made to nurture this world that's just beginning.


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