Pixelart: Water Caller

in Splinterlands9 months ago

WATER CALLER

My Pixelart version of Water Caller in the Splinterlands game. Looking at the character, she is so happy doing some tricks. Aside from doing some tricks on its free time. She also uses this ability to fight its enemies. I wonder if she can still use its power or manipulate water if they are at the desert or in a battlefield where there is no water.
By looking at its armor there is a shiny blue gem, so I guess she has the ability to create its own water or summon water.

PROOF OF WORK

Creating the outline of its head and body.

Creating the outline of its arms is a bit of a challenge, because I need to make the right position and thickness.

Outline of its armor.

Creating the outline of its lower clothing.

Outline of its hair.

Adding the fingers.

Adding additional details on its clothes.

Adding details on its boots.

Making adjustments on the clothing.

Creating the outline of the long cloth at its back.

Coloring the character.

Coloring the armor, skin, and hair.

Shadings and shadows.

Adding details on its face.

Creating the details for the background.

Filling in the ocean.

Creating the flow of the water as a guide for the animation.

Adjusted the opacity of my guide.

Creating the flowing water per frame.

Adding details on the water.

Adding a glowing effect on its hands.

THANK YOU

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luego de ver varios trabajos tuyos he podido darme cuenta que desarrollaste técnicas que vas repitiendo para hacer cada animación, como que tenes una regla para ir creando a los personajes y asi estructurar todo mejor, al menos eso lo noto más en los personajes que tienen forma humanoide.
Como siempre excelente trabajo y perdón por no haber estado atento a los anteriores.

Thank you! Yes I'm using a specific structure or technique for the characters with whole body.