ARENA ARCHITECT IN A GLOBAL WARMING RULESET

in Splinterlands12 hours ago

Hello Splintermates and Fellow Hiveans,

Hope you are having a wonderful day despite bitcoin dropping below 90,000 . It seems we are not having a santa claus rally but who knows crypto moves in volatile and maybe in just a week we can have it at end at the end of the month. This weeks Splinterlands Community Engagement Challenge: Arena Architect i am going to share a frontier ranked battle where i am going to share "ARENA ARCHITECT IN A GLOBAL WARMING RULESET" featuring the green team lead by the archon Aurelia.
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THE BATTLE

This battle is a 58 mana battle with a up to eleven and global warming battle ruleset against a strong opponent. My opponent uses aurelia as its archon where he uses a taunt strategy while i use similar archon but then i am going on full attack . Although we are both relying on dread trafarian to be cleansed i used giam root with higher health incase the battle goes the battle with the highest health when equal damage are done.
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Battle link replay:
https://splinterlands.com/battle/sl_3ef684a31c767936e9be664ebc29ce03?ref=axemaster88

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BATTLE RULESET :

RULESETDESCRIPTION
image.pngUp to Eleven - All units have Amplify (increases damage of Retaliate and all Punishment abilities—Corrosive Ward, Magic Reflect, Return Fire, and Thorns—by 1; does not stack)
image.pngGlobal Warming - All units have the Burning status effect applied at the start of combat (At the beginning of round 2, burning has a 33% chance to spread to adjacent units. All burning units lose 2 health. Burning can be cleansed)

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ARENA ARCHITECT : THE PERFECT TEAM

ARCHONUNIT 1UNIT 2UNIT 3UNIT 4UNIT 5UNIT 6
AureliaDire BearDread TafarianTime BanditGiam RootKicking RocWilhelmdale Deputy
1. AURELIA - Aurelia is a 6 mana earth frontier archon. Archon are currently cap at level 4 which can summons only level 2 legendary, level 3 epic , level 2 rare and level 5 common. Aurelia provides additional 1 health which prolonged more life of its summon monster. This archon is good in global warming ruleset due to its plus 1 health to friendly units.

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2. DIRE BEAR - Dire Bear is a 10 mana common earth fondation card. At level 3 it has 3 melee attack. At level 3 it has also 8 health and 3 speed. Dire Bear is good tank for high mana battle specially when using a secondary tank with poison or flying or global warming ruleset where you can used a tank with heal and a monster with cleansed.

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3. DREAD TAFARIAN - Dread Tafarian is a 9 mana common earth fondation card. At level 5 it has 2 melee attack. At level 5 it has also 1 armor, 8 health and 2 speed. It also has a heal ability ( Each round, restores 1/3 of max health (rounded down). I used this as secondary tank incase the main tank illuminated a secondary tank will serve as tank specially with heal ability and supported by cleanse monster.

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4. TIME BANDIT - - Time Bandit is a rare earth foundation card. At level 3 it has 1 magic attack, 9 health and 1 speed . It also has cleansed ability (Removes all magic debuffs from the allied unit in the first position). This is the most important card in this global warming ruleset as it has the ability to cleansed the global warming effect and this is only available in earth element amongst other elements. Its job is to cleanse the dread tafarian incase the dire bear will be illuminated as it recovers its health.

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5. GIAM ROOT - Giam Root is a 9 mana legendary earth foundation card. At level 2 it has 2 ranged attack, 11 health and 3 speed. At level 2 it has also strengthen ability ( +1 max health to all allied units ). This foundation card has the most health so in global warming ruleset it has the ability to survive longer than most of the other units and also its strengthen ability may make difference in an equal battle where it really helt in this battle.

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6. KICKING ROC - Kicking Roc is a 8 mana earth epic foundation card. At level 3 it has 3 ranged attack, 7 health and 2 speed. Kicking roc is good in this global warming ruleset due to its high damage that can help illuminate opponents.

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7. WILHELMDALE DEPUTY - Wilhelmdale Deputy is a 7 mana earth rare foindation card. At level 5 it has 3 ranged attack, 6 health and 2 speed. At level 5 it has snare ability (100% chance to hit and apply Snared to targets with Flying. Snared units lose all bonuses from Flying). Wilhelmdale Deputy is good in this high mana battle global warming ruleset due to its haevy damage like kicking roc althoug got lower health.

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MY BLUEPRINT TO VICTORY : STRATEGY AND SYNERGIES

With high mana battle and global warming ruleset my blueprint to victory is the total synergy of the whole team, that is fielding high mana and high health units not only that but with those high attack damage . Second is to used main tank and secondary tank with heal supported by a cleansed monster incase the main tank is illuminated . Third is fielding friedly with the highest health specially with those with ability that add health to all friendly units. As you can see in this end of the battle after the global warming ruleset take effect the strengthen ability was the deciding factor in this battle not the cleanse and heal synergies where it is the most deciding factor in low mana battle.

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.... Have a Wonderful Weekend Summoners! .....

..... VONAK .....

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