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Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy he ganado gracias a la habilidad "Corrupted Healing" de "Arachne Weaver".
Use un team "Death" y me enfrente a un team "Death" también jugado por "asia.btc",
es una batalla de "mana 30" y solo con los monstruos de los elementos "Water", "Life" y "Death" disponibles.
Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I won thanks to Arachne Weaver's "Corrupted Healing" ability.
I used a "Death" team and faced a "Death" team also played by "asia.btc."
It was a "30 mana" battle with only "Water," "Life," and "Death" element monsters available.
✅Ruleset: "Close Range"
Esta regla de batalla establece que los monstruos con ataque "ranged" pueden atacar desde la primera posición.
Se recomienda usar invocadores que aumenten el ataque "ranged" o la velocidad.
Nuestros unidades "ranged" deben tener un alto daño.
Debemos tener cuidado con la habilidad "Return Fire" y una excelente salud y curación es el camino a seguir.
This battle rule states that monsters with ranged attacks can attack from the first position.
It is recommended to use summoners that boost ranged attacks or speed.
Our ranged units must have high damage output.
We must be careful with the Return Fire ability, and excellent health and healing are the way to go.
✅Uso un team con ataque mágico y "ranged"
Mi arconte es "Zeddica" que me permite usar monstruos de los elementos "Death" y "Water".
Mi tanque es "Abyssal Elemental" con "resurgence", será capaz de revivir con todas sus estadísticas cuando muera, pero
provocará un pequeño temblor que hará 1 punto de daño a todos.
Mi segundo monstruo es "Arachne Weaver" con "corrupted healing", se encargará de sanar a sus amigos pero reducirá
su salud máxima en -1.
Aquí tengo a "Sorrow Harvester", un elfo que se encargará de reducir la salud máxima de enemigos en -1,
gracias a su habilidad "weaken".
Casi al final tengo a "Razorhound", un arquero que aumentará la salud máxima de sus colegas gracias a su habilidad "Strengthen".
Y mi último monstruo es "Shock Trooper", un dorado con gran ataque mágico que hará mucho daño al tanque enemigo, pero su habilidad "Electrified" lastimará a sus camaradas a partir de la segunda ronda.
I'm using a team with magic and ranged attacks.
My archon is Zeddica, which allows me to use monsters of the Death and Water elements.
My tank is Abyssal Elemental with Resurgence. It will be able to revive with all its stats when it dies, but it will cause a small tremor that will deal 1 point of damage to everyone.
My second monster is Arachne Weaver with Corrupted Healing. It will heal its friends but will reduce their maximum health by -1.
Here I have Sorrow Harvester, an elf who will reduce enemies' maximum health by -1,
thanks to its Weaken ability.
Almost at the end, I have Razorhound, an archer who will increase the maximum health of his teammates thanks to his Strengthen ability.
And my last monster is "Shock Trooper", a golden one with great magic attack that will do a lot of damage to the enemy tank, but its "Electrified" ability will hurt its comrades starting from the second round.
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✅Me enfrento a un team con ataque "melee" y mágico
Su arconte es "Razi Clanktrap" que otorgaría "close range" a todos sus arqueros. Este arconte otorgará "painforge"
a las unidades del linaje "Gnome". En la primera posición tiene a "Halfling Refugee", un épico neutral con buena salud
a un costo mana 1, pero no será muy activo porque tiene "weary".
En la segunda posición tiene a "Shadowfey Sheik", un hechicero volador con buena salud, ganará 1 punto más de vida cuando
lance su poder gracias a su habilidad "Life Leech".
Aquí tiene a "Helheim Demon", un demonio volador cuya habilidad "taunt" le permite atraer todos los ataques.
En medio está "Fenmoor Haunt", un ninja que atacará a mi último monstruo.
Casi al final tiene a "Arachne Weaver", quien se encargará de sanar a sus camaradas pero reducirá la salud máxima de
ellos en -1. Y su última unidad es "Grifzi", un ninja que atacará a mi última unidad.
I'm facing a team with melee and magic attacks.
Their archon is Razi Clanktrap, who grants close range to all their archers. This archon grants painforge to Gnome units. In the first position, they have Halfling Refugee, a neutral epic with good health at a mana cost of 1, but he won't be very active because he has weary.
In the second position, they have Shadowfey Sheik, a flying wizard with good health. He'll gain 1 more health when he casts his power thanks to his Life Leech ability.
Here, they have Helheim Demon, a flying demon whose taunt ability allows him to attract all attacks.
In the middle is Fenmoor Haunt, a ninja who will attack my last monster.
Near the end, he has "Arachne Weaver," who will heal his comrades but will reduce their maximum health by -1. His last unit is "Grifzi," a ninja who will attack my last unit.
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✅Ronda 1
"Shock Trooper" es el más veloz y por eso dispara su bola de poder contra el demonio "Helheim Demon".
"Grifzi" intenta lastimar a "Shock Trooper" pero él logra esquivar el ataque de este ninja gracias a su velocidad.
Round 1
"Shock Trooper" is the fastest and therefore fires his power ball at the "Helheim Demon."
"Grifzi" tries to hurt "Shock Trooper," but he manages to dodge the ninja's attack thanks to his speed.
✅Ronda 2
"Shock Trooper" se encarga de someter a "Helheim Demon" gracias a su gran poder.
Luego "Arachne Weaver" elimina a "Abyssal Elemental", pero este resucita intacto y el pequeño temblor que provoca
logra abatir a "Grifzi" quien se encontraba muy débil.
Ahora "Razorhound" lanza una flecha que acaba con los puntos de vida de "Halfling Refugee".
Round 2
"Shock Trooper" subdues "Helheim Demon" with its immense power.
Then "Arachne Weaver" eliminates "Abyssal Elemental," but it revives intact, and the small tremor it causes
manages to take down "Grifzi," who was very weak.
Now "Razorhound" fires an arrow that depletes "Halfling Refugee's" HP.
✅Ronda 3
"Shock Trooper" sigue imparable y no tiene piedad con "Shadowfey Sheik" quien es enviado al cementerio de monstruos.
Después que "Arachne Weaver" sana a sus amigos, dispara su bola mágica que aniquila a "Fenmoor Haunt".
Solo queda en pie "Arachne Weaver" quien es sometido por "Abyssal Elemental".
Round 3
"Shock Trooper" remains unstoppable and shows no mercy to "Shadowfey Sheik," who is sent to the Monster Graveyard.
After "Arachne Weaver" heals its friends, it fires its magic ball, destroying "Fenmoor Haunt."
Only "Arachne Weaver" remains standing, and is subdued by "Abyssal Elemental."
✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, "Arachne Weaver" fue muy útil al sanar a sus compañeros en cada ronda.
"Sorrow Harvester" estuvo genial porque redujo la salud máxima de enemigos en -1.
Mientras que "Razorhound", una unidad con grandes orejas que logró aumentar la resistencia de mis unidades
porque aumentó su salud máxima en +1.
Después "Shock Trooper" logró hacer mucho daño al tanque enemigo gracias a su potente ataque.
Y "Abyssal Elemental" fue una gran pared que los enemigos no lograron superar porque logró volver de la muerte.
La próxima vez usaré un team "LIfe", mi arconte será "Bella Ratajowlski", otorgará "Deflect" a todos mis monstruos y
ahora serán inmunes a "Return Fire", "Magic Reflect", "Thorns" y "Blast".
Además otorgará "shield" a todos mis hipopótamos.
Mi tanque es "Ulundin Overseer" porque goza de gran salud y buena armadura, otorgará "reach" a "Grimbardun Fighter"
que ahora podrá atacar desde la segunda posición, su habilidad "shield" le permite ser muy resistente a los ataques
físicos.
Mi tercer monstruo será "Janni Rebel" quien se encargará de aumentar el ataque "melee" de sus camaradas gracias a su
habilidad "inspire".
Aquí pondré a "Anachron Bolter" con "headwinds" para que reduzca el ataque "ranged" de enemigos en -1.
Casi al final tendré a "Meriput Magician" para que sane a mi tanque.
Y mi última unidad será "Ulundin Regulator", un oportunista con "shield" y "true strike", se lanzará contra el enemigo
más débil y su ataque no fallará.
Strategy work? What will you try differently next time?
My strategy paid off. "Arachne Weaver" was very useful, healing her teammates every round.
"Sorrow Harvester" was great because it reduced the enemies' maximum health by -1.
Meanwhile, "Razorhound," a unit with large ears, managed to increase my units' resilience by increasing their maximum health by +1.
Then, "Shock Trooper" managed to do a lot of damage to the enemy tank thanks to its powerful attack.
And "Abyssal Elemental" was a great wall that the enemies couldn't overcome because it managed to return from death.
Next time, I'll use a "Life" team. My archon will be "Bella Ratajowlski." She will grant "Deflect" to all my monsters, and they will now be immune to "Return Fire," "Magic Reflect," "Thorns," and "Blast."
She will also grant "Shield" to all my hippos.
My tank is "Ulundin Overseer" because it has high health and good armor. It will grant reach to "Grimbardun Fighter," who can now attack from the second position. Its "Shield" ability makes it very resistant to physical attacks.
My third monster will be "Janni Rebel," who will be in charge of increasing the melee attack of her comrades thanks to her "Inspire" ability.
Here, I'll place "Anachron Bolter" with "Headwinds" to reduce the ranged attack of enemies by -1.
Towards the end, I'll have "Meriput Magician" to heal my tank.
And my last unit will be "Ulundin Regulator," an opportunist with "Shield" and "True Strike." He will charge at the weakest enemy and his attack will not miss.
Si aún no juegas "Splinterlands", puedes registrarte con mi enlace. If you don't play "Splinterlands" yet, you can sign up with my link.
La traducción se hizo con / The translation was done with: Posted Using INLEO
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