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RE: Splinterlands: Are we losing sight of what's important?

I agree as well. I can play Anno 1800 for 12 hours straight. Splinterlands, just long enough to get my daily and ECR bouncing between 80 and 100%. That takes all of 20 minutes a day.
I also found it weird in a recent town hall. Aggy said something to the effect of "we need to make the game easy for new players". Then a few minutes later, Nate said something to the effect of "oh, I want to have a weapon that only a certain fraction of uber-dwarves can wield". Are they even talking to each other?

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Thanks, There are definitely a lot of mixed signals involved here. I hope that new players are somewhat insulated from the complexity and can grow into over time.