SCAVENGER TEAM - SPLINTERLANDS [PT-BR/ENG]

in Splinterlands3 months ago

Click here to English Version.

Vocês também são viciados em utilizar cartas com Scavenger nos seus times de Splinterlands? Eu gosto muito dessa habilidade por causa do seu potencial em transformar uma carta de pouca vida em um verdadeiro tank.

Por gostar tanto sempre que possível tento utilizá-las e dessa vez eu montei um time com três cartas Scavenger para garantir que meu time fosse difícil de se derrotar por causa da alta vida das cartas. Vamos acompanhar agora se essa estratégia funcionou!

Existem ao todo 16 cartas que possuem a habilidade Scavenger (considerando todos os leveis) mas nesta partida em específico eu estava utilizando o elemento Fogo que possui apenas duas cartas com essa habilidade, então para completar eu utilizei uma terceira carta Neutra para conseguir montar esse time:

Batalha.

Com a regra Melee Mayhem em jogo foi possível posicionar minhas unidades de maneira que elas pudessem atacar enquanto permaneciam vivas tempo suficiente para ter sua vida aumentada conforme as unidades mais fracas fossem morrendo. Apesar da ideia parecer boa nós conseguimos identificar um ponto de falha grave!

Ao receber o debuff na velocidade, cinco das cartas do meu time ficaram com apenas 1 de Velocidade e isso é um péssimo indicador ofensivo pois todos sabemos e inclusive é uma frase que eu sempre repito:

"morto não causa dano".

Se minhas cartas morrerem antes de atacar de nada adianta, então tudo que me restou foi confiar que a vida adquirida pelo Scavenger será suficiente para aguentar. Logo no início da primeira rodada eu percebi que minha falha na velocidade foi grave pois apesar do Cerberus ter conseguido realizar dois ataques e mitigado a vida do Serpentine Soldier, a velocidade desta carta aumentou para 9 com a ativação do Enrage e a morte do meu Creeping Ooze.

E quais são as consequências disso? Com o tank inimigo possuindo tanta velocidade e ainda a habilidade Dodge se tornou quase impossível para minhas cartas conseguirem acertá-lo, restando apenas o Doctor Blight causando dano.

A ideia de acumular vida funcionou, entretanto só funcionaria perfeitamente se eu eliminasse as cartas do oponente, porém como todas as minhas unidades estavam focando apenas no tank inimigo, a maioria dos meus ataques resultou em Miss. De nada adianta acumular vida se você não consegue causar dano!

Somente no final da segunda rodada o Doctor Blight conseguiu eliminar o tank inimigo porém já era tarde demais pois o alto dano das cartas do oponente foram eliminando todas as minhas unidades, restando apenas duas para tentar fazer alguma coisa. Acho que todos entenderam o recado né? Se você apenas tankar sem causar dano, você será eliminado!

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O restante da disputa foi mais do mesmo: os inimigos causando muito dano e minhas unidades tentando sobreviver com suas altas vidas, porém sem sucesso! Essa derrota me fez relembrar da importância de escolher cartas com boa velocidade pois esse status impacta na ofensividade mais do que podemos imaginar.

Se esta fosse uma partida com a regra Reverse Speed eu tenho certeza de que minha composição estaria perfeita, pois teria dano, vida e velocidade em todas as minhas unidades, mas como não era... Cada detalhe faz diferença!

Nunca devemos menosprezar esses detalhes ao montar uma estratégia e mesmo que escolher um time cheio de cartas com Scavenger pareça uma ótima opção, você deve refletir sobre os demais fatores que envolvem a partida e avaliar se as regras beneficiam as cartas escolhidas e se o contexto parece favorável.

A cada aprendizado nós podemos nos considerar melhores jogadores pois assim conseguiremos melhorar nossas estratégias para as próximas batalhas. Atualmente estou disputando no Gold 1 casualmente e mesmo sem fazer grandes investimentos de tempo e dinheiro eu consegui ficar bem próximo do topo do ranking sem intenção, isso mostra que meu nível de gameplay natural está em um patamar aceitável e que eu posso otimizá-lo com o devido esforço. Você tem sentido sua evolução ao longo da sua jornada em Splinterlands?

Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.

Se o Rei não se mover, seus súditos não irão segui-lo.

You are also addicted to using cards with Scavenger in your teams of Splinterlands? I really like this ability because of its potential to turn a low health card into a true tank.

Because I like them as much as possible I try to use them and this time I set up a team with three Scavenger cards to ensure that my team was difficult to defeat because of of the high life of the cards. Now let's see if this strategy worked!

There are a total of 16 cards that have the Scavenger ability (considering all levels) but in this particular game I was using the Fire element which has only two cards with this one ability, so to complete it I used a third Neutral card to build this team:

Battle.

With the Melee Mayhem rule in the game it was possible to position my units so that they could attack while staying alive long enough to have their health increased as the weaker units died. Although the idea sounded good we managed to identify a point of serious failure!

Upon receiving the speed debuff, five of my team's cards were left with only 1 Speed and this is a bad offensive indicator because we all know it and it's even a phrase I always repeat:

"dead does no damage".

If my cards die before attacking, then all I have left is to trust that the life gained by Scavenger will be enough to hold on. Right at the beginning of the first round I realized that my speed failure was serious because even though Cerberus was able to perform two attacks and mitigate the life of the Serpentine Soldier, the speed of this card increased to 9 with activation from Enrage and the death of my Creeping Ooze.

And what are the consequences of that? With the enemy tank having so much speed and still the ability Dodge it became almost impossible for my cards to hit him, leaving only the Doctor Blight dealing damage.

The idea of ​​accumulating health worked, however it would only work perfectly if I eliminated the opponent's cards, but as all my units were focusing only on the enemy tank, most of my attacks resulted in Miss. There's no point in accumulating life if you can't deal damage!

Only at the end of the second round the Doctor Blight managed to eliminate the enemy tank but it was too late because the high damage of the opponent's cards was eliminating all my units, leaving only two to try to do something. I think everyone got the message right? If you just tank without doing damage, you will be eliminated!

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The rest of the dispute was more of the same: the enemies doing a lot of damage and my units trying to survive with their high lives, but to no avail! This defeat reminded me of the importance of choosing cards with good speed because this stat impacts offensiveness more than we can imagine.

If this was a game with the Reverse Speed rule I'm sure my composition would be perfect, as it would have damage, health and speed in all my units, but since it wasn't... Every detail makes a difference!

We should never overlook these details when building a strategy and even if choosing a team full of cards with Scavenger seems like a great option, you should reflect on the other factors that involve the game and assess whether the rules benefit the chosen cards and whether the context seems favorable.

With each learning experience, we can consider ourselves better players so that we can improve our strategies for the next battles. I'm currently playing in Gold 1 casually and even without making big investments of time and money I managed to get very close to the top of the ranking without intention, this shows that my level of natural gameplay is at an acceptable level and that I can optimize it with due effort. Have you felt your evolution along your journey in Splinterlands?

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

If the king doesn't move then his subjects won't follow.

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It seems that your opponent counted on you missing your hits. I am aware of the power of the scavenger ability but from your example, it seems it is one tricky ability to use. 😊

!1UP

I think it was more my fault than really being difficult to use, Scavenger is pretty good and just don't make a mistake as big as ignoring the speed you'll succeed with them! 🤣

I would also agree that Speed is Power. 😊

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This ability is a great one, but many chicken died for its use.

Dr Blight with scavenger ability is really broken. He could stay hidden all the way with camouflage and appear at the end with high health. Those poison effect definitely drain the life out of opponents :D Great setup there.

Exactly, at level 3 this set of abilities makes it a practically perfect card

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I'm literally halfway through my own video on using scavenger teams! I personally love the opportunity variations that can be run in life, water, or death. That extra health is so huge by the end!

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I also really like these compositions, Scavenger is just wonderful to see our cards with a super high life!


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A monster of opportunity if it fits in the lineup right?