This is disappointing.
However, how do you make a game that pays you for your time programming?
It is really difficult.
Trying to get more money out of your game usually kills it.
And not getting enough money out of your game usually kills it.
I am sorry for C24 and other games that have made being competitive a clash of dollars.
Well, you don't make it harder for new people to start playing your game, that's for sure.
At least with Splinterlands, people bought in because they could see the value, but they could also play without paying a lot and build up their status.
I thought the part about keeping a percentage of the tokens for the developers was supposed to reward them with the value of their token went up.