Splinterlands Community Engagement Challenge: Combo in Water and Fire Element

in Hive Gaminglast month

Greetings to all Hivegamers, Splinterlands players and my community in Midnight Letters! The topic for the Splinterlands Community Engagement Challenge is about Card Synergies or Combos. I will show battlefield combos with the new cards I bought from the shop. As with the coming of new cards, there were new card synergies that were opened to me that I could not do before. There were card skills that allowed me to place cards in positions they could not play in before.

Water Element

The Water element is the one that change the way I play in a significant way. The new card Coral Forged gave me a set up that I can use against various opponents set ups. It's like playing the same opening in chess again and again and getting consistent results. The set up I did was having two melee units in front. This is possible because Coral Forged has flank skill that grants reach skill to another melee unit.

I have my pieces set up as follows: Coral Forged and Commander Slade are my melee attackers and defender of the frontline. They are followed by my long range hitters, magic units are preferred because the archon adds magic attack. I have Great Bear Druid and Saltwater Mage for the magic hitters. I could put more magic units but I wanted to attack my opponent's position in the middle so I put up Vengeful Monk who can hit the opponent with opportunity skill. I had another unit add more life stats to my team with Razorhound.

My opponent had a pure Water Foundation set cards on the table. Hit cards featured a set up common in the Frontier format filled magic units and two defenders in the front. I think going with a set up of mostly magic hitters was a better choice because all units are camouflaged. My opponent also had two melee units but they are inferior compared to my Coral Forged and Commander Slade combo. My combo hits harder and has a lot more life stat that my opponent. My frontline combo held longer than my opponent and won me the game.

Game link: https://splinterlands.com/battle/sl_1d0f9ae12e2c60ecc1cadda95550049b?ref=iamchessguy

Fire Element

I copied the same set up in the Fire element. I have two melee units that defend front line to be followed by hitters in the back.

In the Fire element, the role of my two melee combo falls to Drybone Megalodon and my new card I got from rewards, Ironwing Juggernaut. For only three mana Ironwing Juggernaut has three armor and three life stats to hold the front. He is a good combo for Drybone Megalodon who has three armor and six life. Their attack is high too compared to Foundations set cards. To add more to their attack, I add another unit to the combo, Portly Cannoneer. The rest of the cards are long range hitters.

My opponent also had Fire element but his cards are from the Foundation set. They have lower stats than core and reward cards. If you use them in the Modern format you will be at a disadvantage. Like in the first game, my stronger two melee combo were stronger than my opponent's. They last longer and hit harder. After reviewing the game, I thought it would be better if I had a Vengeful Monk in the team that will take advantage of Cannoneer's additional melee attack. I'll do that improvement for the next games. In this game, the set up was enough to win.

Game link: https://splinterlands.com/battle/sl_a8c24d03672b8a3ca10a3cc719ce623d?ref=iamchessguy

Conclusion

The new cards presents new strategies that we can apply in our games. It would help if we can get one copy of each of the new cards and upgrade them. It makes the game experience richer to find new strategies and tactics to win.

My Referrals

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