Getting Started with Guild of Guardians!

in Guild of Guardians2 years ago (edited)

Edit: I misunderstood what part of the energy system was disabled for alpha. Hero fatigue is disabled, but energy is capped at 100.

Intro

Hey all! I'm Kstreet, and I've been playing God's Unchained since July/August of 2021. That's how I heard about GoG, and I picked up a founders NFT early enough to get my GoG PFP (https://twitter.com/Kstreet00). I've been eagerly awaiting the release of the demo, and I wanted to share my first experiences with it! I'm probably older than most of you, so I wont be grinding to th e top of the alpha leaderboards, but I'm happy with what I've seen so far!

First Impressions

If you're like me, you've played a ton of dungeon crawlers on mobile. I thought the tutorial for this one was great. It taught you what to do, but didn't drag on forever. I'm extremely impressed with what I'm seeing - especially considering it's pre-alpha.

In the screenshot below, I'm in my Castle - basically the hub where you can select what you want to do next.

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Gate of Worlds takes you to the dungeons you can play.

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You can see that each level requires 10 energy (the little lightning bolt next to "Requiem 2"). In the alpha, there are no energy limitations, but there will be in the actual game. (This gives old timers like me a fighting chance.)

Next, we pick our squad. I'll get into a little more detail in just a second. In general, I'm impressed with the look of the game, and the screenshot below is a great example of why. The graphics aren't overly cartoonish/childish.

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Once you start the dungeon, you see the image below:

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You can choose which hero you control by clicking on their icon at the bottom. The other heroes will follow you around and attack/cast automatically. Movement is easy and intuitive. Anyone whose played these types of games on mobile will be comfortable immediately. There is a swipe-to-dodge mechanic that I'm happy to see. A chance for skill to come in to play when dodging big boss shots.

The ultimates are cool. In the image below, Ferulia cast a giant spider web. It seemed to slow enemies down, which makes sense. I'm not sure if it debugs enemies in other ways, too.

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I kept control of Zalathar and saved his ultimate for the boss battle. I don't have a screenshot, but it was satisfyingly devastating.

A New Hero

After completing the dungeon, I earned a new hero.

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Equipping him on the team was straight forward. You can also see that he is an Earth type "Controller". Can't wait to see what that means.

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One thing I noticed that was pretty cool was squad formation bonuses. These give bonuses to hero stats while in effect. This gives us another layer of strategy when forming parties. Very nice!

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Summary

Really excited to have a game in my hands. Doubly excited that it already looks and plays so well. I'm sure I'll find bugs/crashes - that's the point of alpha play testing - but so far it looks great! I'll try to keep bringing updates as I play more so anyone who isn't in the demo themselves can get an idea of what it's like.

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I've been impressed with the pre-alpha so far. It's a really solid foundation to build and improve upon. I need to play some more and try and get on the leaderboards. People are already miles ahead of me though so there's no chance I'm getting near the top.

I remember hearing about GoG awhile back but never got around to buying. How fast are the dungeon runs to use up your energy daily?

Just tested. Three dungeons in a row knocked off ~1/4 of my energy. So looks like 12 dungeons would deplete you. I think saw something like 6 energy regen per hour?

Hey. So now the game is unavailable?

Thinking to buy one of these GoG heroes on IMX market for the future. Can you advise about choosing one? Any idea would be appreciated...

Well, I can tell you my strategy: I bought one hero - Aria - 8 months ago for $18. (Wow time flies!). He is now trading for $6, but I got access to the alpha and some GoG tokens for having him. I was way ahead before the crypto crash, but now I'm in the red. My strategy from the start was to hold for airdrops or bonuses. You could do the same, or you could decide to invest in rarer heroes.

And no, the game is not available to play right now.

I even didn't think about potential airdrops. This is another reason to buy. Thank you.

GoG looks like a project that will be definitely released and will be a good one. So I got the idea to buy a hero, just for a case.

I am not that happy with the alpha. It loos like any other mobile game where no skill is required. Only grinding...

Yep, the first few levels definitely feel that way to me, too. I hope they add more room for skill in the game, but I already expect them to add it with team comp/synergy/etc. Hopefully, it isn't just one of those mobile games where there is only one set of gear for each hero for example.