Back again with another Splinterlands fan art for this week's contest. (See Splinterlands Art Contest Week 255! for more details) For this week, I did an animation fan art of Gwen Stormsong or Water Caller. She is also one of the cards in my choices before but I did a Lux Vega fan art first.
The card itself looks interesting for me. I always search about the character I'm making so I can present them accurately so I read the lore as well. I learned from the lore that she is a gentle lady. She wanted to help others and doesn't use offensive spells so she wouldn't hurt anyone.
That was the reason why I tried to draw her as gentle looking as I can. Also from her name, Stormsong, I figured it would look cool if I animate her singing and then there will be flowing water around her.
I prepared below a YouTube short with the animation and sounds.
Wouldn't be water caller if you don't hear her right? jk
Water animation is not as good as I imagined it but, I'll eventually get to that level. This is fine for now, this is what I can do and I appreciate myself for trying♥.
Another two layer sketch; blue one with the general idea and the red one for the main details.
I used a symmetrical ruler for the head and the body for this part since my character is facing forwards to lessen my work load. I did the same with the hair but later on change some of the details. This is composed of multiple layers: hair with eight different layers, head with the nose and ears, upper lid, lower lid, upper lip, lower lip, mouth, neck and chest, and hand.
For the base colors I used light ones. it has also an added layer for the eyeball.
Shading and Lighting
For this part I only did the general shading and lighting. I actually forgot to put some shade on the face for the hair but then I realized it would be difficult later on if the shade does not match the movement of the hair. Then a solution come up after I'm done but I guess I'll just try it next time since I'm already done.
I've been slacking on backgrounds, even in my previous works there are few with really nice backgrounds. So, I just did a gradient blue-green shade, then made two waves, both in different layers (because it will be animated separately). I also did like a light ray where I used a default pen with white color and lowered the opacity.
For the final touch, I put all the works together and added some bubbles. I used a soap bubble brush for this one and then locked the layer so I can paint over it with white because it looks out of place with it's rainbow colors. I also forgot the fluffy thing on her clothes so I thought that the wave bubbles would look cool on her when it's animated. It's also kinda sad because I did like her shoulders. It was pretty for me but I had to cover it up :')
Below are the model parts which I saved as a transparent png. After that I put these parts on another artwork file, arranged it and saved it as psd file so Live2D can read my model file.
You can see the parameters below where I have more than my previous animation. I created folders for different parts so It would be easy for me to keep track. I don't really know how I would animate the water going up so I just stack it together outside the scene canvas.
Lastly, I put the model in Live2D's animation mode and proceeded to make a 10second long animation (or 10second short, because it's short lolXD). What you see below are the keyframes I put together in order to achieve the animation in my head. On the hair part you'll see double dots. I was worrying how I can loop the hair because it looks weird in reverse, it's not so natural. So what I did is after the end of the parameter, eg: 4:00, I put another keyframe with the start of parameter a second after, 4:01. Thankfully it worked and there where no weird movements.
Clip Studio Paint Pro (Illustration)
Capcut (Video Editing)