Part 5/15:
Adding to the chaos were content decisions that further compromised the game's reception. The tone shifted to more snarky, woke, and identity-politics-driven themes—something that didn’t align with the traditional Dragon Age storytelling style. Much of the game's supposed political or social messaging was accused of being cringe-worthy and superficial, deeply offending core fans and critics alike.
Late in development, significant choices such as which city to save were jammed into the game with little integration or impact, rendering them superficial rather than meaningful. Rumors also indicated internal disagreements and mismanagement, with some staff members reportedly clashing over the direction and tone, exacerbating the game's troubled lifecycle.