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RE: Why Cryptobrewmaster's Economy Is A Breath Of Fresh Air To The Genre

in LeoFinance3 years ago

people that invested time and/or money into the game are drifting further and further away from people picking up the game at a later stage.

You've hit the nail on the head with why this is a problem and why it's so demotivating for new players with other games.

Yours is an interesting perspective of why this currently doesn't apply to Cryptobrewmaster and I will be interested to see whether that is still the case as the game develops.

I find bots to still be a problem though. There are many of them producing ingredients and selling at 1 CBM. They have the advantage that once they've rented the water tower etc. They can keep producing ingredients 24 hours a day whilst a human cannot.

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True, that's why it's not really lucrative to gather and sell the low level ingredients any more - there's still a decent profit to be made with high level ingredients, though. That's something the bots don't seem to be too good at ;-)

Yeah. I've noticed the green products are better but not so sure about the blue ones and I never have any orange ones. I hope things settle down a bit for a while so I can get into a bit of a routine with it. There have been too many changes recently to be able to do that. 😊

Posted Using LeoFinance Beta

I honestly wouldn't count on it just yet. I guess they'll implement the rest of the production buildings rather soon. After that, things should slow down a bit.