Poker chip with SVG logo

in LeoFinance5 months ago

I've been asked to print poker chips with a logo on them. Just a few for friends, not commercial. I have the logo as an SVG file with colors. The chip base should be easy. Sidebar: two things about me: (1) I stink at tasks requiring high dexterity and fine motor control, like painting small items; (2) Windows/Mac are not allowed in my house, I'm strictly Linux. So I've got to give the SVG three-dimensionality, combine with the base, and export in a format Bambu Studio understands. BUT I also want each different colored part of the logo to be a different object in the exported file, so that I can color the object in BS by simply choosing a different filament for each object, and won't have to paint. (Printing on P1S with AMS)

(There's a decent custom poker chip project on MakerWorld which lets you import an SVG but then turns the entire thing into one color)

I began by bringing the SVG into Inkscape and doing Trace Bitmap. That gave me 4 different objects/paths (one of them makes no visible difference when I show/hide it, I'm guessing that's just the whitespace/background). I made just one of the colored objects visible and exported. Image Viewer shows just the one color. But when I import the file to Blender (looked like Grease Pencil was the only way??), it still shows the entire SVG. I guess I have to actually delete the paths I don't want before doing the export?

Anyone done this? Without Adobe, without Fusion 360, etc.

I may figure out Inkscape, but Blender looks like a huge learning curve.
#3dprinting

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So in Inkscape I would hide all paths but one, export SVG, rinse and repeat. In Blender I would import an SVG (NOT as Grease Pencil), select all, convert to mesh, extrude on z axis, export as STL, clear the board, rinse and repeat. For each I also had to rotate and export that for use on the bottom of the chip - a full height extrusion made the logo look backwards when the chip was flipped over. In TinkerCad I created the poker chip base and exported that STL. In Bambu Studio I imported the poker chip base and made it an assembly. For each of the other STLs I would Add Part / Load it, proportional scale the X and Y to fit on the chip, unproportional scale the Z so it would show in the recessed face of the poker chip. In BS the parts of the assembly could each be assigned a filament so I could do the colors that way. Finally had to merge the whole thing and auto-orient because it was telling me there were floating structures somewhere. Came out okay but the bottom side face, except where the logo is, is kind of rough. Maybe I could try printing the chip on edge.