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RE: Poker chip with SVG logo

in LeoFinance4 months ago

So in Inkscape I would hide all paths but one, export SVG, rinse and repeat. In Blender I would import an SVG (NOT as Grease Pencil), select all, convert to mesh, extrude on z axis, export as STL, clear the board, rinse and repeat. For each I also had to rotate and export that for use on the bottom of the chip - a full height extrusion made the logo look backwards when the chip was flipped over. In TinkerCad I created the poker chip base and exported that STL. In Bambu Studio I imported the poker chip base and made it an assembly. For each of the other STLs I would Add Part / Load it, proportional scale the X and Y to fit on the chip, unproportional scale the Z so it would show in the recessed face of the poker chip. In BS the parts of the assembly could each be assigned a filament so I could do the colors that way. Finally had to merge the whole thing and auto-orient because it was telling me there were floating structures somewhere. Came out okay but the bottom side face, except where the logo is, is kind of rough. Maybe I could try printing the chip on edge.