The metaverse refers to the convergence of physical and virtual space accessed through computers and enabled by immersive technologies such as virtual reality, augmented reality and mixed reality. Described by proponents as the next iteration of the internet, this 3D virtual world is envisioned as a persistent, collective, shared space where digital facsimiles of ourselves, or avatars, move freely from one experience to another, taking our identities and monetary assets with us.
Visions of a parallel digital universe where humans can experience life in ways both akin to and not possible in the real world aren't new -- they predate the internet. But the concept of a blended physical and digital reality became more tangible in recent decades as technological advances -- from the near-universal adoption of mobile phones and rollout of high-speed internet to popular games such as Pokémon Go -- made the metaverse seem less far-fetched.
Hefty industry investment in metaverse-enabling technologies, the growth of online video games, breakthroughs in AI and the acceleration of remote work and socializing driven by the COVID-19 pandemic spurred more tech innovation and increased user adoption of online life.
In November 2021, Facebook renamed itself Meta and announced a $10 billion investment in developing virtual experiences, prompting enthusiasts to anoint the metaverse as the world's new computing interface. Bill Gates jumped on the bandwagon, predicting that meetings would move from screens to the metaverse in two or three years. The hype was premature, though.
What happened to the metaverse? Is it dead?
In late 2022, about the time ChatGPT captured the world's attention, the metaverse bubble popped. Financial losses ensued, notably Meta's $13.7 billion operational loss in its Reality Labs division for 2022 as a whole. Microsoft laid off employees from its Mixed Reality Toolkit and HoloLens teams, cryptocurrency collapsed and consumers, eager to return to their pre-COVID lives, were not clamoring for extended reality devices.
The losses at Meta's Reality Labs unit increased to $16.1 billion in 2023, and Disney cut its metaverse division. Media reports proclaimed the metaverse was dead. The backlash to metaverse overmarketing included industry repudiation of the term itself. In its 2024 debut of the Apple Vision Pro headset, Apple, for example, took pains to disassociate the device from the metaverse, calling it instead an entrée to spatial computing.
The metaverse refers to the convergence of physical and virtual space accessed through computers and enabled by immersive technologies such as virtual reality, augmented reality and mixed reality. Described by proponents as the next iteration of the internet, this 3D virtual world is envisioned as a persistent, collective, shared space where digital facsimiles of ourselves, or avatars, move freely from one experience to another, taking our identities and monetary assets with us.
Visions of a parallel digital universe where humans can experience life in ways both akin to and not possible in the real world aren't new -- they predate the internet. But the concept of a blended physical and digital reality became more tangible in recent decades as technological advances -- from the near-universal adoption of mobile phones and rollout of high-speed internet to popular games such as Pokémon Go -- made the metaverse seem less far-fetched.
Hefty industry investment in metaverse-enabling technologies, the growth of online video games, breakthroughs in AI and the acceleration of remote work and socializing driven by the COVID-19 pandemic spurred more tech innovation and increased user adoption of online life.
In November 2021, Facebook renamed itself Meta and announced a $10 billion investment in developing virtual experiences, prompting enthusiasts to anoint the metaverse as the world's new computing interface. Bill Gates jumped on the bandwagon, predicting that meetings would move from screens to the metaverse in two or three years. The hype was premature, though.
What happened to the metaverse? Is it dead?
In late 2022, about the time ChatGPT captured the world's attention, the metaverse bubble popped. Financial losses ensued, notably Meta's $13.7 billion operational loss in its Reality Labs division for 2022 as a whole. Microsoft laid off employees from its Mixed Reality Toolkit and HoloLens teams, cryptocurrency collapsed and consumers, eager to return to their pre-COVID lives, were not clamoring for extended reality devices.
The losses at Meta's Reality Labs unit increased to $16.1 billion in 2023, and Disney cut its metaverse division. Media reports proclaimed the metaverse was dead. The backlash to metaverse overmarketing included industry repudiation of the term itself. In its 2024 debut of the Apple Vision Pro headset, Apple, for example, took pains to disassociate the device from the metaverse, calling it instead an entrée to spatial computing.