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I have looked at it.
It is interesting.
A lot of game development work flow is changing right now.
TBH the bottleneck at a lot of firms right now AAA, AA, inde and now III (triple I or triple indie, which we are considered)
is art work and all the AI in the world right now will not speed that up.

We are waiting for dev kits and announcements from Game Engines this year.
A lot of the industry should be more clear (for future direction) by 3rd quarter this year.

Interesting.

So the gaming code is not the stumbling block but, rather, artwork. Who would have guessed.

oh for sure. it is 100% artwork that is the roadblock in the dev cycle.
yeah i guess from the outside looking in that does seem odd.
but put it this way. it takes less than 50 lines of code for our player characters but over 517 frames of artwork that have to be drawn/created.

for each character. So for 3 player characters it is over 1500 frames and still the same 50 lines of code.

Wow. You learn something new everyday.

I have a completely new framework of the gaming industry. Amazing.