That's an approach that might work, but could be a little too technical. From what I see, the difficulty is not that people don't inform themselves, but that they focus on the investment instead of the fun experience. Nobody says anything if you spend a similar amount of money on a real life hobby. But as soon as "play 2 earn" is slabbed on something, it creates a certain entitlement to earnings. And if it's perceived as too little, well, the game is rigged, which is usually the outcome of not calculating the percentage return of investment.
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Yes, you are right about the slabbing into something else.
As Azircon described his motivations for being into Splinterlands, it is more than just a web3 TCG, although, that element is also attractive too and all of us want it to be successful.
My foundation for being into Splinterlands is more than just the financial aspect, too.
But that's the, "Whole of Life", discussion.
And our weighting on things will always be different.
Especially, those who saw there was going to be a train wreck, tried to highlight the problem only to see the train wreck happen- that is an infuriating experience and would hold alot more weight upon their psyche than others who didn't see what was going on or saw it from a different angle.
But we are all here. There is something delicious about this whole project.