Looking forward to playing around with the new settings. Thanks1
An edge case that I would like to see would be to have castles and keeps in the planning tool so that we could see the effect on taxes or potential income (based on history?) and totem fragment chances by changing totems/titles, cards etc.
Hi @gillianpearce,
its an edge case indeed there are only 150 Castles/Keeps. But that said its interesting. I can do a estimated resource income on last day regional information. not sure on the totem fragments, if the calculations are updated after 1.5.
i will put it on the wish list :)
source: https://splinterlands.gitbook.io/the-secret-of-praetoria/resource-production/castles-and-keeps
Thank you! I didn't realise there were so few Keeps and Castles. 😁
The totem fragments are definitely different since 1.5 since you now only get them form Keeps, Castles and Research. I'm not so interested in those anyway since I very rarely get one.
I'm am interested to see whether it's worth having the high PP cards on Castles and Keeps though. Or whether they would be better off on different plots.
It's difficult to play around with the figures since you have to pay a set fee to harvest them which basically means I have an hour every 6 days to play around live.
To calculate the capture rate should not be hard task. It's the part to calculate / estimate the resources you will likely to harvest that is more difficult.
But when I have time I will give it a try.
Ooooo. That's exciting. Thank you! It will be really interesting to see just how much difference higher PP cards make and whether or not it's worth it.
Sorry i see in missed a 0. There will be 1500 castles/keeps in total
150k plots and every region (1000 plots) 9 keeps and 1 castle.
And then there are user with 2 tracks owning already 20
519 unique castle/keep owners at the moment